Category For

June, 2010

Education

She Maketh Herself Coverings of Tapestry

“She Maketh Herself Coverings of Tapestry”:  Feminist Activism and Collaboration in Second Life

Feminism is an entire world view or gestalt,
not just a laundry list of women’s issues
– Charlotte Bunch

Tapestry

Second Life Left Unity Feminists antiviolence exhibit

The Second Life 7th Birthday celebrations were held this week, and there were many displays that caught my eye, but none that touched me as deeply as this exhibit.  Hosted by The SL Left Unity Feminist Network, who organized the Sixteen Days of Activism presentations in November of 2009.  The exhibit was supported by a network of SL antiviolence organizations, Four Bridges, Stop Violence Against Women, Amnesty International, Peace Train, Virtual Native Lands, Social Justice, Coalition of Women for Peace.  The group has been active in opposing images of violence against women in Second Life, and this presentation underscores their success in forging an association groups and concerned individuals who want to establish community standards in Second Life.

The tapestry at the centre of the display details the many successful events, exhibits and presentations that were held in November and December of last year, reminding those of us who needed to be reminded that virtual worlds are no refuge from the violence women often face in our society.

As I stopped to look at the tapestry, I thought about the value of Second Life activism, or  “slactivism,” as it’s sometimes called.  Those who hold events, protests and demonstrations in Second Life are sometimes criticized for their actions, and told to “get a life.”   I think this is a very short-sighted attitude; as our community grows, we are more than ever aware that virtual worlds are connected to the actual world.  What goes on here reflects what goes on in our everyday lives, and sometimes it can have a profound influence on us.

Second Life is a ludic society.  It gives us a space that approximates the actual world, and it allows us to explore, test, and play with it.   It shouldn’t be surprising that there are people experimenting with activism here.    A virtual space is a safe place for people to voice their opinion and try out new ideas.  Participants can work out in a virtual space things that might not be possible in a physical one; they can even do things that are  inadvisable in a physical space.  They can make mistakes, and learn from those mistakes.  Most of all, their activism requires those who witness it to reflect on its message in a visceral way, a way that is intimately connected to their actual, corporeal reality.

Memorial for the Montreal Massacre

Memorial for the Montreal Massacre

I did spend a quiet moment at the SLLU Feminist memorial for the Montreal Massacre,  commemorating December 6, 1989, when a gunman systematically killed fourteen women at the Ecole Polytechnique de Montreal because he believed they were feminists.

The memorial is very simple, and because it is set off from the rest of the sim by a brick wall, it was a very peaceful place for me to stop and reflect on an event that marked my own life very deeply.  I thought about the families of the young women who died, and about the virtual people who had visited this memorial before me.  I watched the candles flicker, and didn’t feel that I was “playing” at showing respect for those young women.

A virtual space privileges the symbolic, and can provide a focus for looking a what is really important.  Because the space is immersive, it can keep the bustle of everyday life at bay, allowing us the time to stop, breathe, and perhaps understand things a little better.

“She Maketh Herself Coverings of Tapestry” will be open until July 6.  To visit the exhibit, you can download the Second Life client here, then click this link to visit: http://maps.secondlife.com/secondlife/SL7B%20Phenomenal/138/97/22



Around The Metaverse | Fashion | Second Life

Neko of the Omo River

Na’vi of Second Life take note: authentic beauty and a connection to nature does not exist only in the realm of computer graphics. Step away from virtual Pandora and travel with this little Neko to a very real, very lush river valley in Ethiopia, where residents with uncommon artistic vision create beauty that will take your breath away.

Allow me to introduce you to the people of the Omo River, with fashion interpreted by a little Virtual Neko kitteh…

…just by clicking here >

=^..^=



Art

sLiterary MiniOverview @ SL7B

sLiterary, Inc. — the nonprofit organization dedicated to furthering the arts in virtual worlds — is exhibiting at SL7B!

The humble 512m2 SL7B parcel features an inworld slideshow:

sLiterary, Inc. MiniOverview View more presentations from Ina Centaur.

The parcel also has accessory links to various sLiterary Venues and links to sLiterary Initiatives. We also have a brief mugshot display of the flagship example of the sLiterary Virtual Reality Shakespeare Initiative (VRSI) — mShakespeare.

(more…)


Fashion

The Black Blue Fair

4 New Releases For Black Blue Fairoutfits single color =175L$black&blue colors pack=300L$Jewels Set=125L$Click Here For TP to Fair
****These products will be available on sale only at fair until the fair ends

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Fashion

New Releases

3 New Releases Sudeniz Dress with 2 typheBonbon Top

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Zaara Contest Submission

Zaara Contest Submission

"The eyes indicate the antiquity of the soul" - Ralph Waldo Emerson

Oh wow I won! Will add pictures this weekend!

Hung Up at Zaara


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Doin That Fashion Thang

Fashion Post - June 12, 2010

I didn't really intend to do much fashion blogging, but Luna thought I looked cute and said I should blog this outfit. It's been a year since my last post, so I'm a bit rusty to say the least.

Hair[Uw.7R] Rush-Hair Meteoric Skin-Belleza- Thomas V2 Deep Tan 0 (Bald) EyesCustom from L.Fauna JacketArmidi - (m) Classic Pinstripe Blazer [Navy] Shirt+KiiToS!! Sinilintu+ BIG collar RIB JACKET *DarkOlive* Border-Tshirt Top (modded) Pants*ARAI* Chino pants 02_Light Baige Shoes2g - SOUBRESAUT_[indigo_vermilion] GlassesROLE OPTIC SG-56 Arcadi EarsAITUI - (Type 2) Stretched Ear - Human - 1/2" NecklaceHematite Tooth & Black&White Necklaces (male) - TheGoldenFleece RingRH Engel-La Jolla Wedding Band-His Watch*chronokit* watch no.34 *Comet* male PosesDiesel Works Alagan3 and [LAP] - M-Blogger2-Mirror

Around The Metaverse | Fashion | Second Life

Virtual Neko Store Alert x2: My Pinkie Skull + Something in Your Mouth

In this, my second official Virtual Neko store alert, I bring you not one but two cool shops. Believe it or not, this time you’ve got Bobby to thank for discovering them (see, I’m not the only shopper on this blog)…

The first store shown above, My Pinkie Skull, isn’t considered “Neko” per se, but it’s got enough selection to keep most of my Neko friends in shopping bliss.

The second store, Something In Your Mouth (shown below) is perfect for when you need to finish off an outfit with a unique touch… or for those times when you’re hungry… or if you’re a die-hard  trivia buff (there’s a trivia game going at all hours). Many of the vendor pics show a Neko model, and many of the items are quite Neko-friendly. You’ll just have to visit to see what I mean.  ~.^

Store #1: MPS / mY pINKIE sKULL
Creator: Tatyana Ultsch
What You’ll Find: Several different but very cool skirts, pants, jeans, sweaters and shirts (a few for guys in the back left corner), casual lingerie and body suits, lycra arm/leg-warmers, well-made unisex belts, and in the back room of the store, more fun arm/legwarmers with matching collars, shoes, a couple hairs, and a couple skyboxes
What I Love: Nice selection without feeling too overwhelming; great textures and shadowing; the way cool layered ripped socks, and the unique “LaceMe” lycra arm- and leg-warmers.
Location: http://slurl.com/secondlife/Out%20of%20Control/178/130/22

Store #2: Something in Your Mouth
Creator: Aletta Milena
What You’ll Find: Pretty much anything you can imagine to put into your mouth — from RP weapons, animals, food, red vines, instant cocoa, tea, voodoo bags, chew, drumsticks, steampunk gears, a flashlight, an ipod, a vinyl record, a whisky flask, a love letter, a toothpick, a piece of straw, heck there’s even a ganja leaf — to a number of rather brutal looking mouth piercings against the back and left walls.  o.o
What I Love: The imagination that went behind all of these items, letting you personalize your avatar with unique extra touches
Location: http://slurl.com/secondlife/Shabby%20Forge/55/191/26

Find even more Shopping Resource pages here on my Virtual Neko blog.

=^..^=


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Linden Lab Changes

The main reason I didn't work on this post yesterday was that I was too busy trying to savor what was left of my rezz day. Now I'll try to make heads and tails of M's blogpost from yesterday and the related press release.

High Level

The blog post states the following main goals:

to improve our focus as a company on the projects that matter most to Residents to simplify our organizational structure and operate more efficiently to achieve cost savings so that we can invest in platform improvements, new products, and new lines of business.

The latter two goals make a decent amount of business sense -- audit and assess the company, trim the fat, and stretch the money available. Something like what the Bob's did at Initech. While not always fun for employees, if done correctly this kind of move is generally better for the long terms goals for any company.

The press release goes into more detail:

The company's product and engineering divisions will be combined. The software development teams will be consolidated in North America and customer support will be reconfigured to provide more scalable services.

Support restructuring should hopefully be a welcome improvement. I've heard quite a few complaints and horror stories about dealing with support since the last time they reconfigured. While the original support team was great, it just couldn't handle the necessary volume of tickets. Apparently the original reworking wasn't great and couldn't handle the volume either. Let's hope this third try is a charm.

As for the software team consolidation, that also makes decent sense. Having all your developers within 3 time zones of each other definitely helps with interoffice communication. As for merging engineering and product teams -- I'm guessing that means IT infrastructure and software (server and client) are now the same team. Which means a lot of sense considering:

First, the company aims to create a browser-based virtual world experience, eliminating the need to download software. Secondly, Linden Lab will look to extend the Second Life experience into popular social networks.

When your client is in the browser being served from the hardware and interacting with the server software -- being in the same team makes decent sense.

Those Laid Off

The unfortunate part, though, is the "trimming of fat". The press release claims30% of the company got laid off yesterday. This is supposedly the list of Lindens who were laid off yesterday.

I'm not 100% sure of the list's accuracy, since it's originally from March 30, 2009, but it looks like at least 40 Lindens were let go yesterday. Being laid off is almost never a happy event, and I hope everyone that last their job yesterday will find be able to find new employment soon.

My question, though, is why were those Lindens laid off.

According to Massively, the enterprise team, the Singapore office, and German country/community manager Katrin Linden were part of yesterday's cut. That all falls in line with M's plans. SL Enterprise solutions have generally been a failed venture and aren't necessary if focus is returning to improving resident experience. Singapore isn't North America, unfortunately, so the team there was let go. Losing the German manager doesn't fit very cleanly, but I'm guessing that for some reason the European HQ in Amsterdam (which for some reason isn't listed on their employment page) somehow made her redundant.

But not all of the names make much sense. I didn't know any of the Lindens personally and most of my knowledge of their work comes from official blog posts and JIRA. The following names (in alphabetical order) make me ask questions:

Babbage - Babbage was supposed to fix a handful of Mono-related bugs, including an upgrade to later Mono that would fix SVC-3895. Without him on the team, what will happen to LSL-Mono, and LSL in general. Will he be replaced by developerss who will work on Unity3D (basically Mono in a browser)? Blue - Blue, along with other Lindens who worked with the Teen Grid (Claudia, Teagan, and Mia come to mind -- others probably as well) were on the list. Does this mean that the Teen Grid is going soon as well? Maybe their positions will be replaced in the upcoming support restructuring? Pink - the new SL Beta Marketplace was supposed to launch last night. I'm guessing that'll come soon, but it'd seem that Pink was hired only as a freelancer/consultant then? Pastrami - One of the original Windlight devs, Pastrami was supposedly working on mesh import lately. Does that mean mesh import is done or on the blocks for now? Mesh import was among the list of upcoming features for this year. Whump - Since Whump was the OpenSimulator interoperability dev, I guess inter-grid movement is no longer even a distant goal. What Now?

I'm on the fence about the new Linden Lab goals. Running SL in a browser as opposed to as a downloadable program is a laudable goal. Sure, AjaxLife has been around for a few years, but i'm guessing this is a full 3D viewer in the browser. If it's possible, it would make it a lot easier to get in world from anywhere. Maybe even from an iPad or netbook. But browsers implement plugin APIs slightly different, leading to hacks and strange limitations. Which browsers will LL decide to support, and on which platforms? On the plus side though, the new Version 2.0 interface now make a lot of sense -- it looks like a browser because it will eventually be in a browser.

I'm not so sure I like the focus on social networks though. It doesn't matter to me that SL interacts with social networking tools. I can already plurk and tweet inworld. I already have a profile on secondlife.com. Facebook doesn't want avatars, while I'm not sure I want Avatars United. So why this emphasis on integrating with social networks? It doesn't make sense that doing so would make SL more mainstream. While the social networking space is volatile (anyone like Friendster or Myspace anymore?), what does SL bring to the table that would make the mainstream user want it? Is the new Second Life really just a Facebook clone with a 3D world on the side? That doesn't seem right.

And what about all the goals that were on the books and seemingly aren't anymore? Marketplace beta was due today, Server 1.40 and Havok 7 were due this summer, and mesh import was due for end of year. Are those deadlines slipping? Will they actually be completed? Viewer 2.1 alpha was released today, so it'd seem that project is still on track, but doesn't say much about all of the other projects.

In the meanwhile, though, Second Life is still about the people. Linden Lab provides the glue that allows me to keep in touch with those people, but there are other mechanisms too. Day to day SL shouldn't change that much. And if it does change enough that people find it unusable, they'll either move to another platform or give up. Sure the next platform might not be as good as Second Life, but people will adjust in order to hang out with their friends.


Fashion | Shopping

Vintage Desk

LPM Vintage Desk Set

http://slurl.com/secondlife/Gypsy/38/184/25

I have been talking a lot about a collab effort I’m working on with December Dollinger, and this week’s item for humpday happiness is a teaser of what’s in store.  I’m a huge fan of shabby chic furniture and not a lot is offered in SL.

I have created a vintage desk with optional vase available for the introductory price of 69L.  I will also be leaving up the fatpack of the first skin line for 69L for one more day, in case you have missed out on checking them out.

Desk- 12 prims transfer
Vase- 8 prims transfer

The desk has been set out in the store so you may see a ‘live’ version of what you are getting.


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